![]() ![]() The detailed content is a strong point (sample sentence on top of the card, relevant options to choose from, answer card). You might want to avoid counting points with these tokes, as it makes the game a little too competitive for the classroom. If they answer the question correctly, they receive tokens. Players draw a card according to the category drawn by the spinner. It comprises 60 game cards, tokens, an answer card, and a spinner. Who Has? (Teacher Created Sources)įor Teachers | Age 8-10 | 2-4 Players | Grade 3-4Ĭan Do! Prefixes & Suffixes teaches children how words can be made of root words, prefixes, and suffixes. This tweak enables children as young as 7-year-old to play the game, which was not intended originally (the publisher recommends Scattergories from 10 and up). 15 year-olds and older should do 25 points to win. I recommend (from 7 Year-old to 15 Year-old) a number of points equal to twice the age minus 5 (for example, 15 points for a 10-year-old). To play with children of different ages, just make the number of points required to win depend on the player’s age. So the standard rule is OK with players from the same age (for example the same class). The problem with players of different ages is that younger players have a much more limited vocabulary and will be at a disadvantage (of course they will be discouraged and will not want to replay the game). Players can review the words on their pads later (great for debriefing the game).This makes it very likely that younger players will learn new words from older ones The scoring mechanism encourages to propose not too obvious words that nevertheless fit with the phase.To achieve this, you can keeping in the game only a subset of the 250 words, or invent new “word – phrase” pairs Phrases can hint to specific themes that you want players to work on.I recommend Scattergories Categories because: The 125 cards enable to draw 250 words/phrase challenges. The first player to obtain 25 points wins the game. ![]() Players must write on the pad things that they don’t want to lose that start with M, A, R B, L, E, and S.Įach answer that does not match another player’s answer scores one point. Start with the letters on the word on the card drawn at the beginning of the round.įor instance, the word is “MARBLES” and the phrase is “Things you don’t want to lose”.In Scattergories Categories, players have 2 minutes (thanks to a sand timer) to find words that: English Vocabulary Builders Super Deck Card (Strong Learning)įor Families | Age 7+ (with my tweak) | 2-4 Players Of course, there is a second, less obvious aim, which is to learn new words from older players. This way, you do not count the points, and the aim of the game is just to have fun together. When you play with younger children, I recommend not using the tokens. One token is equivalent to one point and the player with the highest score at the end of the game wins. Tokens are given to players with the most clever or funniest answer. In Say it, players pick a pair of cards (among 200) and compete to propose an answer that fits the pair of cards within 30 seconds (a timer is included).įor example, the categories are “something sticky “and “that you find in couch cushions”. Well, it is because it is the kind of game that you can play with players of different ages (adults and children from age 10), providing that you tweak the rule a bit to make it less competitive, making it great as a family game. Say It! is a “silly” party game, so you might wonder why I even include it in this list. Gameįor Families | Age 7+ (with my tweak, otherwise 10+) | 3-8 Players I hope that this comparison table will help you find the best game for your family or class. ![]() The vocabulary card games in this table are arranged according to the learner’s age range. Needless to say, the existing games on the market do not have all these qualities, and I was really curious to know and share with you which ones fare best in this regard (in my opinion of course).
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